It is important to have confidence as a teacher when implementing technology into your instruction. One way to strengthen this is to outline goals, determine what actions will be taken to achieve those goals, monitor progress and evaluate the achievement of the goals. I will be creating a GAME plan for two indicators in the NETS-T.
GAME plan for facilitating and inspiring student learning and creativity.
Develop lesson plans that engage students to explore and solve real-world issues using digital tools. Promote student reflection using collaborative tools. Document lesson plans in digital format so they can be easily reviewed and revised.
One action that must be taken is research to find real-world issues in the area of science. It is important to narrow topics down so that they are manageable for my high school students. They must also be problems that students can make personal connections to. I will be exploring different ways for students to collaborate, such as creating a blog, wiki, or other communication tools. I will create a template for my lessons to be used in planning.
I will monitor my progress by establishing timelines. The goal will be to evaluate lessons a month prior to it being taught. This will allow me time to develop a project, if it corresponds to the particular objectives of the lesson. After completion of the lesson, I will reflect on the pros and cons and make changed where needed.
The way to evaluate how well I have achieved my goals is to take a look at student achievement obtained from these new lessons. Technology must be implemented as a way to enrich the content. If it engages students to solve the real-world problems that I have incorporated into each lesson, as well as promoting their collaborative skills, them my goal will be achieved.
GAME plan for engaging in professional growth and leadership.
Participate in local communities to explore creative applications of technology to improve student learning.
Develop a technology committee in my school that not only includes teachers that share ideas, but students who share what and how they would like to learn using technology. I would like to be able to develop resources that can be shared by all teachers as a way to implement new technology tools.
One way to monitor the actions is to have teachers share their new instructional ideas with the technology committee. This can easily be done through e-mail, pointing out the pros and cons of the tool. This can be evaluated by the committee and published for all teachers.
One way to evaluate this committee is to look at how students are performing in the classroom due to the new instructional strategies. To get an accurate outlook on achievement, all teachers must be willing to implement the resources put together by students and the technology committee
By implementing a GAME plan in areas that I feel I have weakness, I can build confidence implementing technology in the classroom. As I work to achieve these goals, it is important to consult with others for input. This can be students or other teachers. The ultimate achievement is improving my effectiveness so that I can provide students with skills that will benefit them in the future.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx.
Laureate Education, Inc. (Executive Producer). (2010). Program one: Promoting self directed learning with technology [Webcast]. Integrating technology across the content areas. Baltimore, MD: Author.
Laureate Education, Inc. (Executive Producer). (2010). Program three: Enriching Content Area Learning Experiences With Technology, Part 1 [Webcast]. Integrating technology across the content areas. Baltimore, MD: Author.